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Development and Deployment of Cross-Platform 3D Web-based Games

机译:跨平台3D网络游戏的开发和部署

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Digital distribution is becoming an increasingly important technique within the games industry. The leading consoles each possess their own bespoke platform to digitally deploy game applications to their users via the Internet, whilst the Windows and Mac OS X gaming market is catered for by systems such as Valveȁ9;s Steam platform. However, these digital content services are often machine-specific, proprietary systems, utilising custom web frameworks and a rigid publication system. In this paper we present an overview of the Homura games framework and +et Homura deployment middleware. Homura provides an integrated solution for Java based 3D games development. We also discuss a novel architecture and prototype system, which aims to unify the deployment of hardware accelerated Java-based 3D games applications with online capabilities. +et Homura provides a multi-tiered deployment platform that is secure, robust, and easily portable to a wide range of web servers; whilst the networking middleware component of +et Homura allows developers to build content and feature rich online games in conjunction with the Homura Engine and IDE. Due to nature of the technologies used within the +et Homura framework, it is possible to enable the creation of a game which, from development through to hosting, deployment and networking, can be created with little or no financial outlay for the developer by utilising open source technologies.
机译:数字发行正在成为游戏行业中越来越重要的技术。每个领先的游戏机都拥有自己的定制平台,可通过Internet将游戏应用程序数字化部署给用户,而Windows和Mac OS X游戏市场则由Valveȁ9的Steam平台提供服务。但是,这些数字内容服务通常是使用自定义Web框架和严格的发布系统的特定于机器的专有系统。在本文中,我们概述了Homura游戏框架和+ et Homura部署中间件。 Homura为基于Java的3D游戏开发提供了集成解决方案。我们还将讨论一种新颖的体系结构和原型系统,旨在统一具有在线功能的硬件加速的基于Java的3D游戏应用程序的部署。 + et Homura提供了一个多层部署平台,该平台安全,可靠且易于移植到各种Web服务器上; + et Homura的网络中间件组件使开发人员可以与Homura Engine和IDE一起构建内容并提供丰富的在线游戏。由于+ et Homura框架内使用的技术的性质,有可能实现一种游戏的创建,该游戏从开发到托管,部署和联网,可以通过利用以下内容为开发人员提供很少或根本没有财政支出的游戏开源技术。

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