首页> 外文会议>Distributed Simulation and Real Time Applications, 2009. DS-RT '09 >A Simulation Study of Exit Choice Based on Effective Throughput of an Exit Area in a Multi-exit Evacuation Situation
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A Simulation Study of Exit Choice Based on Effective Throughput of an Exit Area in a Multi-exit Evacuation Situation

机译:基于多出口疏散情况下出口区域有效吞吐量的出口选择模拟研究

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To individuals evacuating, many multi-exit environments do not allow visibility of all the exits due to line-of-sight constraint. In addition, the environment can be dark or smoky, not allowing visibility to even a single exit. In such a situation, given that each individual in the crowd is accompanied with a helping device globally connected with a central server, a ''directional guidance'' towards an optimal exit is a real possibility. In this context, the ''occupant density'' around exits (within a static ȁ8;exit areaȁ9;) has been used in conjunction with the corresponding distances to devise a probabilistic strategy for optimal exit suggestion [1]. In this paper, we related the exit area with the level of visibility of the environment (the more the visibility, the more the exit area and vice versa). In this way, a more realistic human-behavioral model is implemented in which an individual viewing (seeing) an exit would always direct towards that exit, irrespective of the directional guidance provided. When an individual is not at any of the exit areas (not viewing even a single exit), a directional guidance is provided assuming that the individual is adhering to it. Additionally we used the measure of ''effective throughput'' instead of occupant density, in conjunction with the corresponding distances. Through simulation results, we found a marked improvement in the evacuation time, when effective throughput was modeled instead of occupant density.
机译:对于撤离的人员,由于视线限制,许多多出口环境都无法看到所有出口。另外,环境可能是昏暗或烟熏的,甚至单个出口都无法看到。在这种情况下,假定人群中的每个人都配有与中央服务器全局连接的帮助设备,那么朝着最佳出口的“方向性指导”是切实可行的。在这种情况下,出口周围的“乘员密度”(在静态ȁ8;出口区域ȁ9;之内)已与相应的距离结合使用,以设计出一种概率策略,以实现最佳的出口建议[1]。在本文中,我们将出口区域与环境的可见性级别相关联(可见性越高,出口区域越多,反之亦然)。以这种方式,实现了更现实的人类行为模型,其中,个人观看(看到)出口总是将指向该出口,而与所提供的方向指导无关。当某人不在任何出口区域(甚至看不到单个出口)时,都将提供方向性指导,前提是该人正在遵守该指导原则。此外,我们结合相应的距离使用了“有效吞吐量”的度量方式来代替乘员密度。通过仿真结果,当对有效吞吐量而不是乘员密度建模时,我们发现疏散时间有了显着改善。

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