首页> 外文会议>11th international ACM SIGACCESS conference on computers and accessibility 2009 >3D Sound for Human-Computer Interaction: Regions with Different Limitations in Elevation Localization
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3D Sound for Human-Computer Interaction: Regions with Different Limitations in Elevation Localization

机译:人机交互的3D声音:高程定位中具有不同限制的区域

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Spatialized ("3D") audio may be useful as an alternative sensory channel to provide blind individuals with relevant spatial information in the physical world or while interacting with computers. However, an important limitation of this approach is the lower spatial resolution achievable through sound localization. While this limitation is widely acknowledged, few empirical evaluations of the sound localization achievable through audio spatialization techniques have been performed, particularly with respect to elevation localization. We performed such an empirical study and found quantitative confirmation that the localization accuracy deteriorates as the virtual sound position is set farther above or below the ear (height) level. This information may be valuable to HCI designers planning to use 3D sound.
机译:空间化(“ 3D”)音频可用作替代的感官通道,可为盲人提供物理世界中或与计算机交互时的相关空间信息。但是,这种方法的一个重要局限性是通过声音定位可以获得较低的空间分辨率。尽管这一局限性得到了广泛认可,但很少有通过音频空间化技术可实现的声音定位的经验评估,尤其是在高程定位方面。我们进行了这样的经验研究,发现定量证实,随着虚拟声音位置被设置为高于或低于耳朵(高度)水平,定位精度会降低。该信息对于计划使用3D声音的HCI设计人员可能是有价值的。

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