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SAOC FOR GAMING- THE UPCOMING MPEG STANDARD ON PARAMETRIC OBJECT BASED AUDIO CODING

机译:用于游戏的SAOC-基于参数对象的音频编码的即将到来的MPEG标准

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Following the current trend of employing parametric enhancement tools for increased coding and spatial rendering efficiency, MPEG audio pursues a standardization activity on Spatial Audio Object Coding (SAOC) technology. The SAOC system extends the MPEG Surround standard by exploiting its coding efficiency. Moreover, the SAOC technology introduces user-controllable rendering functionality together with flexible choice of various playback configurations. These aspects are of potential interest for a large range of gaming applications that will benefit from the efficient coding and interactive rendering. Although SAOC targets many different application scenarios, besides describing the basic SAOC architecture and the manifold of enhancement tools, this paper will focus on the relevance for gaming applications.
机译:遵循当前采用参数增强工具来提高编码和空间渲染效率的趋势,MPEG音频追求了空间音频对象编码(SAOC)技术的标准化活动。 SAOC系统通过利用其编码效率来扩展MPEG Surround标准。此外,SAOC技术引入了用户可控制的渲染功能以及各种回放配置的灵活选择。这些方面可能会受益于有效的编码和交互式渲染的各种游戏应用程序。尽管SAOC针对许多不同的应用场景,除了描述了基本的SAOC体系结构和各种增强工具之外,本文还将重点介绍游戏应用的相关性。

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