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A Component- and Message-Based Architectural Style for GUI Software

机译:GUI软件的基于组件和消息的体系结构样式

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While a large fraction of application system code is devoted to user interface (UI) functions, support for reuse in this domain has largely been confined to creation of UI toolkits ("widgets"). We present a novel architectural style directed at supporting larger grain reuse andjexible system composition. Moreover, the style supports design of distributed, concurrent, applications. A key aspect of the style is that components are not built with any dependencies on what typically would be considered lower-level components, such as user interface toolkits. Indeed, all components are oblivious to the existence of any components to which notification messages are sent. Asynchronous notification messages and asynchronous request messages are the sole basis for inter-component communication. While our focus has been on applications involving graphical user interfaces, the style has the potential for broader applicability. Several trial applications using the style are described.
机译:尽管大部分应用程序系统代码专用于用户界面(UI)功能,但在此域中对重用的支持主要限于UI工具包(“小部件”)的创建。我们提出了一种新颖的建筑风格,旨在支持更大的谷物再利用和可危的系统组成。此外,该样式支持分布式并发应用程序的设计。该样式的一个关键方面是,组件的构建并不依赖于通常被认为是低级组件的组件,例如用户界面工具包。实际上,所有组件都忽略了向其发送通知消息的任何组件的存在。异步通知消息和异步请求消息是组件间通信的唯一基础。尽管我们的重点一直放在涉及图形用户界面的应用程序上,但是该样式具有更广泛的适用性。描述了使用该样式的几个试用应用程序。

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