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The Effect of Input Device on First-Person Shooter Target Acquisition

机译:输入设备对第一人称射击目标获取的影响

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Gaming has become a billion dollar industry over the past several years. First-person shooter (FPS) games have become increasingly popular, and the player's ability to accurately control their weapon and acquire targets quickly is very important. This was a two part study that assessed the effect of input device on FPS target acquisition. Study 1 assessed players' accuracy on eliminating targets in the FPS game Star Wars Battlefront II™ using three different input devices (mouse, Playstation 2 (PS2) controller, and joystick) with two different weapon types (sniper rifle and blaster rifle). No significant differences in performance were found between input devices. However, participants did take fewer shots in the sniper rifle condition when using the joystick. There was a significant difference found between the rifle types, with participants taking fewer shots and less time to eliminate targets when using the sniper rifle. Trends observed in the results suggest different input devices are more effective for eliminating static versus moving targets. Study 2 assessed players' who were experts with one of the input devices performance at the same task using only the blaster rifle. Joystick users were trained on the device before completing the tasks to assure they were at the same level of performance as the mouse and PS2 participants. No significant differences were found between devices for time to kill targets. However, participants using the mouse took significantly fewer shots than those using either the joystick or the PS2 controller. This suggests that after training the mouse is the most efficient input device for first-person shooter target acquisition.
机译:在过去的几年中,游戏已经成为一个十亿美元的产业。第一人称射击游戏(FPS)变得越来越流行,并且玩家准确控制武器并快速获取目标的能力非常重要。这是一个分为两部分的研究,评估了输入设备对FPS目标获取的影响。研究1评估了玩家在FPS游戏《星球大战前线II™》中使用三种不同输入设备(鼠标,Playstation 2(PS2)控制器和操纵杆)以及两种不同武器类型(狙击步枪和爆破步枪)消除目标的准确性。在输入设备之间没有发现性能上的显着差异。但是,在使用操纵杆时,参与者在狙击步枪情况下的射击次数较少。两种步枪之间存在显着差异,使用狙击步枪的参与者减少了射击次数并减少了消灭目标的时间。结果中观察到的趋势表明,不同的输入设备在消除静态目标与移动目标方面更为有效。研究2评估了玩家,他们是专家,他们仅使用冲击波步枪在同一任务中具有其中一种输入设备性能。在完成任务之前,必须在设备上对操纵杆用户进行培训,以确保其性能与鼠标和PS2参与者相同。在设备之间杀死目标的时间上没有发现显着差异。但是,与使用操纵杆或PS2控制器的参与者相比,使用鼠标的参与者的快照数量要少得多。这表明在训练后,鼠标是获取第一人称射击目标的最有效输入设备。

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