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Web services for digital rights management and copyright protection in digital media

机译:Web服务,用于数字媒体中的数字版权管理和版权保护

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Entertainment and Art are constantly evolving. They are tied to no particular platform, format or place in time, but shaped by the visionaries, innovators, entrepreneurs and brand developers who embrace technology, look to the future and inspire creativity. As a result, new ideas and art forms are brought to life. The recent significant advances in computer entertainment, multi-player/online gaming, technology-enabled art, culture and performance do create new forms of entertainment practices and artistic expression that attract, immerse and absorb their participants. The phenomenal success of such a "culture" to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment, digital art and performance industry extending deeply into every aspect of our lives, leading further to major societal and business contacting changes. >The ACM Special Interest Group on Computer-Human Interaction, Singapore Chapter, has recognized the major role of digital interactive media technologies towards such effect, and has recently initiated the annual International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA) that spans these breath-taking emerging technologies and application areas and envisions bringing together both research and commercial communities, promoting digital interactive media research and practice in the technology-mediated entertainment and art worlds. >On behalf of the Organizing Committee of DIMEA 2008, we would like to welcome you to the 3rd ACM International Conference and Exhibition on Digital Interactive Media in Entertainment and Arts (DIMEA 2008), to be held on September 10-12, 2008, at Athens Information Technology in Athens, Greece. DIMEA 2008 is organized jointly by Athens Information Technology (AIT), The Singapore Chapter of ACM SIG on Computer-Human Interaction (SIGCHI, Singapore Chapter) and the Society for Excellence and Innovation in Interactive Experience Design (InExDe), in cooperation with ACM SIG CHI.
机译:娱乐和艺术在不断发展。它们不受特定平台,格式或时间的限制,而是由具有远见卓识,创新者,企业家和品牌开发者塑造的,他们拥护技术,展望未来并激发创造力。结果,新的思想和艺术形式得以实现。计算机娱乐,多人/在线游戏,基于技术的艺术,文化和表演方面的最新显着进步确实创造了新形式的娱乐实践和艺术表现形式,吸引,沉浸和吸引了参与者。这种“文化”以惊人的成功吸引了众多观众以自己的消费方式和习惯进行活动,这支持了极其强大的大众娱乐,数字艺术和表演行业的发展,并深入到我们生活的方方面面,进而导致

ACM计算机与人互动特别兴趣小组新加坡分会认识到数字互动媒体技术在实现这种效果方面的主要作用,并于近期启动了年度国际会议。涵盖娱乐和艺术领域的数字交互式媒体(DIMEA),涵盖了这些令人叹为观止的新兴技术和应用领域,并设想将研究和商业社区聚集在一起,促进在技术为中介的娱乐和艺术领域进行数字交互式媒体的研究和实践。 / p>

我们谨代表DIMEA 2008组委会向您致以诚挚的谢意。谨代表我参加将于2008年9月10日至12日在希腊雅典举行的第三届ACM国际娱乐和艺术数字互动媒体国际会议和展览(DIMEA 2008)。 DIMEA 2008由雅典信息技术(AIT),ACM SIG关于人机交互的新加坡分会(SIGCHI,新加坡分会)和互动体验设计卓越创新协会(InExDe)与ACM SIG共同组织气

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