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Improving retention and graduate recruitment through immersive research experiences for undergraduates

机译:通过为学生提供身临其境的研究经验来提高留任率和毕业生招聘

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摘要

Research experiences for undergraduates are considered an effective means for increasing student retention and encouraging undergraduate students to continue on to graduate school. However, managing a cohort of undergraduate researchers, with varying skill levels, can be daunting for faculty advisors. We have developed a program to engage students in research and outreach in visualization, virtual reality, networked robotics, and interactive games. Our program immerses students into the life of a lab, employing a situated learning approach that includes tiered mentoring and collaboration to enable students at all levels to contribute to research. Students work in research teams comprised of other undergraduates, graduate students and faculty, and participate in professional development and social gatherings within the larger cohort. Results from our first two years indicate this approach is manageable and effective for increasing students' ability and desire to conduct research.

机译:

本科生的研究经验被认为是增加学生保留率和鼓励本科生继续深造的一种有效手段。但是,管理一批具有不同技能水平的本科生研究人员对于教师顾问而言可能是艰巨的。我们开发了一个程序,以使学生参与可视化,虚拟现实,网络机器人和互动游戏的研究和拓展。我们的计划使学生沉迷于实验室的生活中,采用了一种包括分层指导和协作在内的局限性学习方法,以使各个层次的学生都能够为研究做出贡献。学生们在由其他本科生,研究生和教职员工组成的研究团队中工作,并参加较大人群中的职业发展和社交聚会。我们头两年的结果表明,这种方法对于提高学生的能力和进行研究的愿望是可行且有效的。

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