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AN AI TOOL: GENERATING PATHS FOR RACING GAME

机译:一个AI工具:为赛车而生的道路

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摘要

In this paper, we propose an AI tool for generating plausible paths of racers based on the A* algorithm. User can define the race by providing a race course of 3D model and weights of the devised turn and heuristic functions in our system. The search space for path-finding is represented by a grid. Then, the proposed cost map generator automatically generates necessary information of the race course including cost value for each cell in the grid, feature cells, etc. Different from the traditional A* problem, in our research the obstacles are dynamic and there are multiple sources and destinations. Our approach generates the path on the basis of time slots and smoothes it by Gaussian filter. By the devised heuristic function we have a natural racer behavior. Also, our AI tool for path finding has been verified in a horse racing game, demonstrating realistic and exciting racing.
机译:在本文中,我们提出了一种基于A *算法生成赛车手合理路径的AI工具。用户可以通过在我们的系统中提供3D模型的比赛路线以及设计的转弯权重和启发式功能来定义比赛。用于查找路径的搜索空间由网格表示。然后,提出的成本图生成器会自动生成赛道的必要信息,包括网格中每个像元,特征像元等的成本值。与传统的A *问题不同,在我们的研究中,障碍是动态的,并且有多种来源和目的地。我们的方法基于时隙生成路径,并通过高斯滤波器对其进行平滑。通过设计的启发式功能,我们具有自然的赛车行为。此外,我们的寻径AI工具已经在赛马游戏中得到验证,展示了逼真的刺激性赛车。

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