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Obstacle localization in 3D scenes from stereoscopic sequences

机译:立体序列中3D场景中的障碍物定位

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A method for 3D scene segmentation from stereoscopic image sequences registered by a moving camera system is proposed. The method identifies 6DoF ego-motion parameters first. Then, a scene model is built by projecting a triangular mesh onto the dense disparity maps. The triangles are clustered so forming surfaces of separate scene objects that are assigned to obstacle category or context scene objects such as walls depending on their location versus the observer. The method was tested on real stereoscopic scenes and validated on OpenGL generated 3D virtual scenes. Its advantages are: low computing demand and capability of identifying location and shape parameters of the selected obstacles. The developed system is aimed to serve as a vision module part to the travel aid prototype system for the blind.
机译:提出了一种从运动相机系统配准的立体图像序列中进行3D场景分割的方法。该方法首先识别6DoF自我运动参数。然后,通过将三角形网格投影到密集视差图上来构建场景模型。三角形是聚类的,因此形成了独立场景对象的表面,这些场景对象根据其相对于观察者的位置而分配给障碍物类别或上下文场景对象(例如墙)。该方法在真实的立体场景上进行了测试,并在OpenGL生成的3D虚拟场景上得到了验证。它的优点是:计算需求低,并且能够识别所选障碍物的位置和形状参数。开发的系统旨在用作盲人旅行辅助系统原型的视觉模块。

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