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An efficient data-hiding method based on lossless JPEG2000 for a scalable and synchronized visualization of 3D terrains

机译:基于无损JPEG2000的高效数据隐藏方法,可实现3D地形的可伸缩和同步可视化

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Real-time on-line 3D visualization of terrain is a memory intensive process accompanied by considerably large data transfer across the network and thus data compression is inevitable. The upcoming standard of JPEG2000 is well suited for such network based transfers since it offers the additional advantage of resolution scalability resulting in incremental improvement of quality. The 3D visualization process is, essentially, the linking of the texture image with the terrain geometry obtained from DEM; the data are heterogeneous and normally involves more than one file. This work is concerned with the interleaving of these files into one jp2 file in a synchronized way so that the file format is conserved for compliance to the JPEG2000 standard. This synchronization is achieved by using a scalable data hiding method to embed the lossless wavelet transformed DEM in the corresponding lossless JPEG2000 coded texture. For the DEM and the texture, the level of transform is the same. With this approach the 3D visualization is efficient even if a small fraction of the initial data is transmitted.
机译:地形的实时在线3D可视化是一个内存密集型过程,伴随着相当大的数据跨网络传输,因此数据压缩是不可避免的。即将发布的JPEG2000标准非常适合此类基于网络的传输,因为它提供了分辨率可伸缩性的附加优势,从而导致质量的逐步提高。 3D可视化过程实质上是将纹理图像与从DEM获得的地形几何图形链接起来;数据是异构的,通常涉及多个文件。这项工作涉及以同步方式将这些文件交织到一个jp2文件中,以便保留文件格式以符合JPEG2000标准。通过使用可伸缩数据隐藏方法将无损小波变换的DEM嵌入到相应的无损JPEG2000编码纹理中,可以实现这种同步。对于DEM和纹理,变换级别相同。使用这种方法,即使传输了一小部分初始数据,3D可视化也是有效的。

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