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Improving the experience of controlling avatars in camera-based games using physical input

机译:使用物理输入改善在基于相机的游戏中控制化身的体验

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This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user's physical actions are presented. Second, a solution is proposed: adding a layer of separation between user and avatar while retaining intuitive user control. Two methods are proposed for this separation: spatially and temporally. Implementations of these methods are then presented in the context of a simple game and evaluate their effect on performance and satisfaction. Results of a human subject experiment are presented, showing that reducing the amount of user control can maintain, and even improve, user satisfaction if the design of such a reduction is appropriate. This is followed by a discussion of how the findings inform camera-based game design.
机译:本文研究了两种改善基于相机的交互的用户体验的方法。首先,提出了当化身被设计为模仿用户的身体动作时出现的问题。其次,提出了一种解决方案:在保留用户直观控制的同时,在用户和头像之间增加一层隔离。针对这种分离,提出了两种方法:空间上和时间上。然后,在一个简单的游戏环境中介绍这些方法的实现,并评估它们对性能和满意度的影响。呈现了人类受试者实验的结果,表明减少用户控制量可以维持,甚至提高用户满意度(如果这种减少的设计适当的话)。接下来是关于这些发现如何为基于相机的游戏设计提供信息的讨论。

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