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COTS Simulation Package (CSP) Interoperability -A Solution to Synchronous Entity Passing

机译:COTS仿真包(CSP)互操作性-同步实体传递的解决方案

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In this paper we examine Commercial-Off-The- Shelf (COTS) Simulation Package (CSP) interoperability for one type of distributed simulation problem, namely synchronous entity passing. Synchronous entity passing is also referred to as the bounded buffer interoperability reference model. It deals with the case where for entities passed between models the receiving queue is bounded or the receiving workstation has limited capacity. This means the sending model must check the status of the receiving model before it can send entities. Correspondingly, the receiving model should update the status information dynamically when it changes. Similar to the work done on asynchronous entity passing, the High Level Architecture is chosen as the underlying standard to support reuse and interoperability. To simplify the integration of the CSP and the HLA, a middleware layer called DSManager is provided. Some new problems generated for synchronous entity passing are discussed and solutions are proposed together with a description of their implementation. Two sets of experiments are conducted to evaluate the solutions using a CSP Emulator (CSPE) which supports both standalone and distributed simulation.
机译:在本文中,我们针对一种类型的分布式仿真问题,即同步实体传递,研究了现成的商用(COTS)仿真程序包(CSP)的互操作性。同步实体传递也称为有界缓冲区互操作性参考模型。它处理以下情况:对于在模型之间传递的实体,接收队列受到限制,或者接收工作站的容量有限。这意味着发送模型必须先检查接收模型的状态,然后才能发送实体。相应地,接收模型应在状态信息变化时动态更新状态信息。与在异步实体传递上所做的工作类似,高层架构被选为支持重用和互操作性的基础标准。为了简化CSP和HLA的集成,提供了一个称为DSManager的中间件层。讨论了为同步实体传递而产生的一些新问题,并提出了解决方案并对其实现方式进行了描述。使用支持独立和分布式仿真的CSP仿真器(CSPE)进行了两组实验,以评估解决方案。

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