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System designer assessments of role play as a design method

机译:系统设计师将角色扮演评估为一种设计方法

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In this paper we present a system designer perspective on advantages, limitations and applicability of role play as a system development method. The empirical material is obtained through discussions, interviews and written comments from 62 system designers who have taken part in one of seven workshops on role play in the period 2002 to 2005. The system designers included system developers, organizational developers, interaction designers, and computer science students. The study shows that role play is perceived as useful for (i) making end users active participants in the development process, (ii) creating a focus on user needs, (iii) fast idea creation in early phases of a project, and (iv) enhancing the developers' understanding of the future context-of-use. However, role play is not perceived as sufficient to create an overall understanding of a system.
机译:在本文中,我们从系统设计者的角度介绍了角色扮演作为系统开发方法的优势,局限性和适用性。经验材料来自62位系统设计师的讨论,访谈和书面评论,他们参加了2002年至2005年的七个角色扮演研讨会之一。系统设计师包括系统开发人员,组织开发人员,交互设计人员和计算机理科学生。研究表明,角色扮演对于(i)使最终用户成为开发过程的积极参与者,(ii)关注用户需求,(iii)在项目的早期阶段快速创建想法以及(iv)有用。 ),以增强开发人员对未来使用环境的理解。但是,角色扮演不足以建立对系统的全面了解。

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