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Designing nonperspective projection through screen-space manipulation

机译:通过屏幕空间操作设计非透视投影

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Projection plays an important role in our daily life as a method for expressing 3D information on 2D images. The view of each object significantly depends on how it is projected onto the 2D screen. Actually, hand drawings are distorted artificially according to the information that should be emphasized. For example, guide maps are drawn in such a way that places of interest and other landmarks are not occluded. We call such projection nonperspective projection. As a method for designing nonperspective projection, conventional researches [Takahashi et al. 2002; Singh 2002] present methods for combining the views seen from different cameras in 3D space to form a single projection. However, it is hard to estimate the change in the 2D view directly with the manipulations of cameras in 3D space and tedious trial and error processes are unavoidable. Therefore, we present a method of manipulating object views through 2D screen-space directly.
机译:作为在2D图像上表达3D信息的方法,投影在我们的日常生活中起着重要作用。每个对象的视图在很大程度上取决于如何将其投影到2D屏幕上。实际上,手绘图会根据应强调的信息人为变形。例如,以不遮挡名胜古迹的方式绘制指南地图。我们称这种投影为“非透视投影”。作为设计非透视投影的一种方法,传统的研究是[Takahashi等人。 2002年; [Singh 2002]提出了将在3D空间中从不同摄像机看到的视图进行组合以形成单个投影的方法。但是,很难通过在3D空间中对相机进行操作来直接估计2D视图中的变化,并且不可避免的是繁琐的尝试和错误过程。因此,我们提出了一种通过2D屏幕空间直接操纵对象视图的方法。

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