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SPATIAL ORIENTATION WITH A PROMINENT HALLWAY LANDMARK

机译:突出的走廊地标的空间定向

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The design of 3-D perspective interfaces can be facilitated by using virtual room displays for spatially organizing information inside of rooms, but additional design methods are needed to enhance between-room spatial knowledge. To evaluate its potential as a design enhancement, a prominent landmark in the hallway between the rooms was compared with a no landmark condition. Participants navigated a shopping center via hallways on a desktop virtual environment. Pointing and sketch map data were obtained as measures of configural (or survey) spatial knowledge for objects in the same store or in different stores. A robust "room effect" was found. Spatial knowledge was better for objects in the same store than for objects in different stores. However, the landmark had little or no effect on between-store spatial knowledge. These results suggest that landmarks may not be effective at enhancing the design of 3-D human-computer interfaces.
机译:通过使用虚拟房间显示器来空间组织房间内的信息,可以简化3-D透视界面的设计,但是还需要其他设计方法来增强房间之间的空间知识。为了评估其作为设计增强的潜力,将房间之间走廊中的显着地标与无地标条件进行了比较。参与者通过桌面虚拟环境中的走廊在购物中心中导航。指向和草图地图数据是作为同一商店或不同商店中对象的配置(或测量)空间知识的度量而获得的。发现了强大的“房间效果”。同一个商店中的对象比其他商店中的对象的空间知识要好。但是,地标对店间空间知识几乎没有影响。这些结果表明,地标可能无法有效地增强3D人机界面的设计。

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