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Star splaying

机译:八角星

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摘要

Star splaying is a general-dimensional algorithm that takes as input a triangulation or an approximation of a convex hull, and produces the Delaunay triangulation, weighted Delaunay triangulation, or convex hull of the vertices in the input. If the input is "nearly Delaunay" or "nearly convex" in a certain sense quantified herein, and it is sparse (i.e. each input vertex adjoins only a constant number of edges), star splaying runs in time linear in the number of vertices. Thus, star splaying can be a fast first step in repairing a high-quality finite element mesh that has lost the Delaunay property after its vertices have moved in response to simulated physical forces. Star splaying is akin to Lawson's edge flip algorithm for converting a triangulation to a Delaunay triangulation, but it works in any dimensionality.
机译:星形展开是一种通用算法,它采用三角剖分或逼近凸包的形式作为输入,并在输入中生成顶点的Delaunay三角剖分,加权Delaunay三角剖分或凸包。如果从某种意义上说,输入是“几乎Delaunay”或“几乎是凸”,并且输入稀疏(即每个输入顶点仅邻接恒定数量的边),则星形展开在时间上与顶点数量成线性关系。因此,恒星张开可以是修复高质量的有限元网格的第一步,该网格在响应模拟物理力而其顶点移动后失去了Delaunay属性。星形展开类似于劳森(Lawson)的边缘翻转算法,用于将三角剖分转换为Delaunay三角剖分,但是它可以在任何维度上工作。

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