首页> 外文会议>Modelling, Simulation, and Optimization >GAMING AND AGENTS DESIGN: THE PAC (PLAYERS, AGENTS, CAST) TECHNIQUE
【24h】

GAMING AND AGENTS DESIGN: THE PAC (PLAYERS, AGENTS, CAST) TECHNIQUE

机译:游戏和代理商设计:PAC(玩家,代理商,演员)技术

获取原文

摘要

The idea of using computer aided games (gaming) to design agents in social models is presented. Many characteristics of adapting the games to this end are described, particularly the record of the justification of actor decisions. Some possible methods to use game collected data for agent design are considered. A discussion is included about the problems and advantages of a flexible approach, which combines three ways to introduce in a model the decisions of the actors: by human beings (Players), by algorithms (Agents) and by simple assignations of values (Cast), the PAC (Players, Agents, Cast) technique. Finally a game for a national economic system is described and preliminary results are reported.
机译:提出了使用计算机辅助游戏(游戏)来设计社交模型中的主体的想法。描述了为此目的调整游戏的许多特征,特别是演员决定理由的记录。考虑了使用游戏收集的数据进行代理设计的一些可能方法。讨论了灵活方法的问题和优点,该方法结合了三种方法将参与者的决策引入模型中:人类(玩家),算法(代理)和简单的价值分配(强制) ,即PAC(玩家,特工,演员)技术。最后,描述了针对国民经济体系的博弈,并报告了初步结果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号