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A Sketching Interface for Modeling the Internal Structures of 3D Shapes

机译:用于为3D形状的内部结构建模的草绘界面

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摘要

This paper presents a sketch-based modeling system for creating objects that have internal structures. The user input consists of hand-drawn sketches and the system automatically generates a volumetric model. The volumetric representation solves any self-intersection problems and enables the creation of models with a variety of topolog-ical structures, such as a torus or a hollow sphere. To specify internal structures, our system allows the user to cut the model temporarily and apply modeling operations to the exposed face. In addition, the user can draw multiple contours in the Create or Sweep stages. Our system also allows automatic rotation of the model so that the user does not need to perform frequent manual rotations. Our system is much simpler to implement than a surface-oriented system because no complicated mesh editing code is required. We observed that novice users could quickly create a variety of objects using our system.
机译:本文提出了一种基于草图的建模系统,用于创建具有内部结构的对象。用户输入由手绘草图组成,系统自动生成一个体积模型。体积表示法可以解决任何自相交问题,并可以创建具有多种拓扑结构的模型,例如圆环或空心球。为了指定内部结构,我们的系统允许用户临时切割模型并将建模操作应用于裸露的面孔。此外,用户可以在“创建”或“扫掠”阶段绘制多个轮廓。我们的系统还允许模型自动旋转,因此用户不需要执行频繁的手动旋转。我们的系统比面向表面的系统更易于实现,因为不需要复杂的网格编辑代码。我们观察到,新手用户可以使用我们的系统快速创建各种对象。

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