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MULTI RESOLUTION IMAGE QUILTING FOR TEXTURE SYNTHESIS

机译:用于纹理合成的多分辨率图像查询

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In this paper we present a novel method for synthesizing texture in a multiresolution domain. Previous research has proposed numerous approaches for texture synthesis in the pixel domain, but little effort has been taken in the synthesis of texture in a multiresolution domain. We propose a multiresolution framework in which coefficient-blocks of the spatio-frequency components of the input texture are efficiently stitched together to form the corresponding components of the output texture. Special consideration has been given to the minimization of the computational cost, throughout the algorithm designs. We show that the adaptation of the multiresolution approach results in a fast, cost-effective, flexible texture synthesis algorithm that is capable of being used in modern, bandwidth-adaptive, real-time imaging applications. A collection of regular and stochastic test textures is used to prove the effectiveness of the proposed algorithm.
机译:在本文中,我们提出了一种在多分辨率域中合成纹理的新颖方法。先前的研究提出了许多在像素域中进行纹理合成的方法,但是在多分辨率域中进行纹理合成方面所做的工作很少。我们提出了一种多分辨率框架,其中输入纹理的时空频率分量的系数块被有效地缝合在一起,以形成输出纹理的相应分量。在整个算法设计中,都特别考虑了将计算成本降至最低。我们表明,对多分辨率方法的适应导致了一种快速,经济高效,灵活的纹理合成算法,该算法能够用于现代的,带宽自适应的实时成像应用中。规则和随机测试纹理的集合用来证明所提出算法的有效性。

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