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Analysis of XBOX Kinect Sensor Data for Use on Construction Sites: Depth Accuracy and Sensor Interference Assessment

机译:Xbox Kinect传感器数据用于施工现场的Xbox Kinect传感器数据:深度精度和传感器干扰评估

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Sensing and site data acquisition are active areas of research for the construction engineering and management domain. A number of research initiatives around the globe are focused on novel sensing applications for managing site safety, productivity improvements, progress monitoring, site layout planning, and for innovative approaches to supply chain management. Time of Flight cameras and laser scanners are the tools of choice for real time and near real time decision making on jobsites. However, most of these applications are limited to academic research and limited field trials have been carried out. A number of operational decisions are necessary before sensing equipment can be deployed. These decisions are challenging for companies and researchers alike as there is limited test data available regarding the performance characteristics for the various equipment options. This paper reports on the performance of Xbox Kinect Sensors for spatial modeling on construction sites. Designed experiments were conducted to characterize the accuracy and resolution of Xbox Kinect sensors as well as the interference between multiple Xbox Kinect sensors. The experiments provided quantitative knowledge about the performance of XBOX Kinect sensors in terms of spatial modeling, therefore establishing a baseline for Kinect performance expectations in similar modeling applications.
机译:遥感和现场数据采集是对建设工程和管理领域的研究活跃的领域。许多世界各地的研究活动集中在用于管理网站的安全性,提高生产率,进度监控,站点布局规划新型传感应用,以及创新方法的供应链管理。飞行摄像机和激光扫描仪的时间是实时和工地上的近实时决策的首选工具。然而,大多数这些应用仅限于学术研究和有限的实地试验已经进行了。一些运营决策是必要的前感测设备可以被部署。这些决定是具有挑战性的企业和研究人员,因为是有限的试验数据有关的各种设备选项的性能特性。本文在Xbox Kinect的传感器在建筑工地空间建模的性能报告。设计实验来表征的Xbox Kinect的传感器的精度和分辨率以及多种的Xbox Kinect的传感器之间的干扰。实验提供了有关XBOX Kinect的传感器的空间建模方面的性能定量知识,因此建立在类似的模型应用Kinect的业绩预期的基准。

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