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Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines

机译:使用均匀间隔的照明流线交互式探索3D流的策略

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This paper presents several strategies to interactively explore 3D flow. Based on a fast illuminated streamlines algorithm, standard graphics hardware is sufficient to gain interactive rendering rates. Our approach does not require the user to have any prior knowledge of flow features. After the streamlines are computed in a short preprocessing time, the user can interactively change appearance and density of the streamlines to further explore the flow. Most important flow features like velocity or pressure not only can be mapped to all available streamline appearance properties like streamline width, material, opacity, but also to streamline density. To improve spatial perception of the 3D flow we apply techniques based on animation, depth cueing, and halos along a streamline if it is crossed by another streamline in the foreground. Finally, we make intense use of focus+context methods like magic volumes, region of interest driven streamline placing, and spotlights to solve the occlusion problem.
机译:本文提出了交互式探索3D流的几种策略。基于快速照明流线算法,标准图形硬件足以获得交互式渲染速率。我们的方法不需要用户对流特征有任何先验知识。在较短的预处理时间内计算出流线之后,用户可以交互地更改流线的外观和密度以进一步浏览流。最重要的流动特征(例如速度或压力)不仅可以映射到所有可用的流线外观属性(例如流线宽度,材质,不透明度),还可以映射到流线密度。为了改善对3D流的空间感知,我们将基于动画,深度提示和光晕的技术沿流线应用,如果该流线与前景中的另一条流线交叉的话。最后,我们大量使用焦点+上下文方法,例如魔术卷,关注区域驱动的流线放置和聚光灯,以解决遮挡问题。

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