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Managing interaction between users and agents in a multi-agent storytelling environment

机译:在多代理故事环境中管理用户与代理之间的交互

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This paper describes an approach for managing the interaction of human users with computer-controlled agents in an interactive narrative-oriented virtual environment. In these kinds of systems, the freedom of the user to perform whatever action she desires must be balanced with the preservation of the storyline used to control the system's characters. We describe a technique, narrative mediation, that exploits a plan-based model of narrative structure to manage and respond to users' actions inside a virtual world. We define two general classes of response to situations where users execute actions that interfere with story structure: accommodation and intervention. Finally, we specify an architecture that uses these definitions to monitor and automatically characterize user actions, and to compute and implement responses to unanticipated activity. The approach effectively integrates user action and system response into the unfolding narrative, providing for the balance between a user's sense of control within the story world and the user's sense of coherence of the overall narrative.
机译:本文介绍了一种在面向交互式叙述的虚拟环境中管理人类用户与计算机控制代理人交互的方法。在这些类型的系统中,用户执行自己想要的任何动作的自由度必须与用于控制系统角色的故事情节的保留相平衡。我们描述一种叙事调解技术,该技术利用基于计划的叙事结构模型来管理和响应虚拟世界中用户的行为。对于用户执行会干扰故事结构的行为的情况,我们定义了两种一般的响应类型:适应和干预。最后,我们指定一种使用这些定义来监视和自动表征用户动作,以及计算和实现对意外活动的响应的体系结构。该方法将用户动作和系统响应有效地集成到展开的叙事中,从而在用户对故事世界的控制感与用户对整体叙事的连贯感之间取得平衡。

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