首页> 外文会议>Joint workshop on Foundations of mobile computing >Equilibria in topology control games for ad hoc networks
【24h】

Equilibria in topology control games for ad hoc networks

机译:拓扑网络拓扑控制游戏的均衡

获取原文

摘要

We study topology control problems in ad hoc networks, where network nodes get to choose their power levels in order to ensure desired connectivity properties. Unlike most other work on this topic, we assume that the network nodes are owned by different entities, whose only goal is to maximize their own utility that they get out of the network without considering the overall performance of the network. Game theory is the appropriate tool to study such selfish nodes: we define several topology control games in which the nodes need to choose power levels in order to connect to other nodes in the network to reach their communication partners while at the same time minimizing their costs. We study Nash equilibria and show that -- among the games we define -- these can only be guaranteed to exist if all network nodes are required to be connected to all other nodes (we call this the Strong Connectivity Game). We give asymptotically tight bounds for the worst case quality of a Nash equilibrium in the Strong Connectivity Game and we improve these bounds for randomly distributed nodes. We then study the computational complexity of finding Nash equilibria and show that a polynomial-time algorithm finds Nash equilibria whose costs are at most a factor 2 off the minimum cost possible; for a variation called Connectivity Game, where each node is only required to be connected (possibly via intermediate nodes) to a given set of nodes, we show that answering the question, if a Nash equilibrium exists, is NP-hard, if the network graph satisfies the triangle inequality. For a second game called Reachability Game, where each node tries to reach as many other nodes as possible, while minimizing its radius, we show that 1+o(1)-approximate Nash equilibria exist for randomly distributed nodes. Our work is a first step towards game-theoretic analyses of ad hoc networks.
机译:我们在ad hoc网络中研究拓扑控制问题,网络节点可以选择其功率电平,以确保所需的连接属性。与此主题上的大多数其他工作不同,我们假设网络节点由不同的实体拥有,其唯一目标是最大化它们在不考虑网络整体性能的情况下将其退出网络的实用程序。游戏理论是研究这种自私节点的适当工具:我们定义了多个拓扑控制游戏,其中节点需要选择功率电平,以便连接到网络中的其他节点,同时同时最大限度地降低其成本的同时达到他们的通信合作伙伴。我们学习纳什均衡并表明 - 在我们定义的游戏中,只有在所有网络节点都需要连接到所有其他节点(我们称之为强的连接游戏)。我们在强连接游戏中纳什均衡的最坏情况下呈现渐近界限,我们改善了随机分布式节点的这些界限。然后,我们研究了找到纳什均衡的计算复杂性,并表明多项式算法发现纳什均衡,其成本最多是最低成本的因素2。对于称为连接游戏的变型,其中每个节点仅需要连接(可能通过中间节点)到给定的一组节点,我们显示回答问题,如果存在纳什均衡,则是如果网络图满足三角形不等式,则硬盘。对于一个名为可达性游戏的第二种游戏,其中每个节点尝试尽可能多地达到许多其他节点,同时最小化其半径,我们显示1 + o(1)随机分布的千克纳什均衡节点。我们的工作是迈向临时网络的游戏 - 理论分析的第一步。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号