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Ad-hoc networks beyond unit disk graphs

机译:超越单位磁盘图的Ad-hoc网络

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In this paper we study a model for ad-hoc networks close enough to reality as to represent existing networks, being at the same time concise enough to promote strong theoretical results. The Quasi Unit Disk Graph model contains all edges shorter than a parameter d between 0 and 1 and no edges longer than 1.We show that .in comparison to the cost known on Unit Disk Graphs .the complexity results in this model contain the additional factor 1 /d2. We prove that in Quasi Unit Disk Graphs flooding is an asymptotically message-optimal routing technique, provide a geometric routing algorithm being more efficient above all in dense networks, and show that classic geometric routing is possible with the same performance guarantees as for Unit Disk Graphs if d = 1/v2.
机译:在本文中,我们研究了一种ad-hoc网络的模型,该模型足够接近现实以表示现有网络,同时又足够简洁以促进强大的理论结果。准单位磁盘图模型包含的所有边短于0到1之间的参数d,且边长不超过1。我们证明,与单位磁盘图上已知的成本相比,该模型中的复杂度包含附加因子1 / d 2 。我们证明了在准单位磁盘图中,泛洪是一种渐近消息最优路由技术,它提供了一种在密集网络中最有效的几何路由算法,并且证明了经典的几何路由是可行的,并且具有与单位磁盘图相同的性能保证。如果d = 1 / v2。

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