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A panoramic walkthrough system with occlusion culling

机译:具有遮挡剔除的全景演练系统

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The interactive and high quality rendering of very complex scenes in a virtual environment is very difficult if not impossible to achieve. This research extends our previous EGVE paper that presents a panoramic walkthrough system, allowing the user to move inside the datasets on a pre-defined track and look around interactively in both the horizontal and vertical directions. The interactivity is achieved by using Image-Based Rendering ideas to pre-compute the partial renderings for the reference viewpoints chosen on the track and store them on the server so that the client can retrieve and reconstruct novel views using the appropriate information. In this paper, we present simple and efficient methods to partition the scene into depth layers to avoid occlusion and dis-occlusion problems. We also present a novel track-dependent occlusion cullion algorithm to efficiently cull away unnecessary information. The system is tested using several scenes and provides realtime walkthroughs on even the most challenging scenes.
机译:交互式和高品质在虚拟环境中呈现非常复杂的场景是,如果不是完全不可能达到非常困难。这项研究扩展了我们以前的EGVE纸呈现一个全景漫游系统,允许用户将数据集内移动在预先定义的跟踪和交互环顾四周在水平和垂直两个方向。所述交互是通过使用基于图像的渲染的想法预先计算对于所选择的轨道上的参考视点的部分效果,并将其存储在服务器,以便客户端可以检索和重建使用适当的信息新颖的观点上实现。在本文中,我们本简单而有效的方法来现场分割成深度层,以避免遮挡和DIS-遮挡问题。我们还提出了一种新颖的轨道有关之闭塞cullion算法来高效剔除掉不必要的信息。该系统是利用几个场景进行测试,并提供实时的演练上最具挑战性的场景。

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