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Active visualization in a multidisplay immersive environment

机译:在多显示器沉浸式环境中进行主动可视化

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Building a system to actively visualize extremely large data sets on large tiled displays in a real time immersive environment involves a number of challenges. First, the system must be completely scalable to support the rendering of large data sets. Second, it must provide fast, constant frame rates regardless of user viewpoint or model orientation. Third, it must output the highest resolution imagery where it is needed. Fourth, it must have a flexible user interface to control interaction with the display. This paper presents the prototype for a system which meets all four of these criteria. It details the design of a wireless user interface in conjunction with a foveated vision application for image generation on a tiled display wall. The system emphasizes the parallel, multidisplay, and multiresolution features of the Metabuffer image composition architecture to produce interactive renderings of large data streams with fast, constant frame rates.
机译:建立一个在实时沉浸式环境中主动可视化大型平铺显示器上的超大数据集的系统涉及许多挑战。首先,系统必须完全可扩展以支持大数据集的呈现。其次,它必须提供快速,恒定的帧速率,而不管用户的观点或模型方向如何。第三,它必须在需要的地方输出最高分辨率的图像。第四,它必须具有灵活的用户界面来控制与显示器的交互。本文介绍了满足所有这四个标准的系统的原型。它详细介绍了无线用户界面的设计,以及用于在平铺显示墙上生成图像的偏心视觉应用程序。该系统强调Metabuffer图像合成体系结构的并行,多显示和多分辨率功能,以快速,恒定的帧速率生成大型数据流的交互式渲染。

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