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Tussle in cyberspace

机译:网络空间之争

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摘要

The architecture of the Internet is based on a number of principles, including the self-describing datagram packet, the end to end arguments, diversity in technology and global addressing. As the Internet has moved from a research curiosity to a recognized component of mainstream society, new requirements have emerged that suggest new design principles, and perhaps suggest that we revisit some old ones. This paper explores one important reality that surrounds the Internet today: different stakeholders that are part of the Internet milieu have interests that may be adverse to each other, and these parties each vie to favor their particular interests. We call this process "the tussle". Our position is that accommodating this tussle is crucial to the evolution of the network's technical architecture. We discuss some examples of tussle, and offer some technical design principles that take it into account.
机译:Internet的体系结构基于许多原理,包括自描述数据报包,端到端参数,技术多样性和全局寻址。随着互联网从研究好奇心转向主流社会的公认组成部分,出现了新的要求,这些要求提出了新的设计原则,也许还暗示了我们重新审视一些旧的原则。本文探讨了当今围绕Internet的一个重要现实:Internet环境中的不同利益相关者的利益可能彼此不利,并且这些各方都争相支持他们的特定利益。我们称此过程为“争斗”。我们的立场是,适应这一纷争对于网络技术架构的发展至关重要。我们讨论了争斗的一些示例,并提供了一些考虑到争斗的技术设计原则。

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