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A Method of Shading with Interpolation of Reflex Angle and Angle of View

机译:反射角和视角插值的着色方法

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摘要

In this paper a shading arithmetic with interpolation of reflex angle and angle of view. Graphics highlights is obviously and mach band effect and refraction line effect along silhouette edge is almost vanished. Based on parallel calculation the arithmetic exceed Gouraud arithmetic twice additions by computational complexity. It is easy to realization in real-time.
机译:在本文中,对反射角和视角进行插值的着色算法。图形高光明显,轮廓边缘的马赫带效应和折射线效应几乎消失。基于并行计算,算术复杂度超过Gouraud算术的两倍。它易于实时实现。

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