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Software environments for cluster-based display systems

机译:基于群集的显示系统的软件环境

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An inexpensive way to construct a scalable display wall system isto use a cluster of PCs with commodity graphics accelerators to drive anarray of projectors. A challenge is to bring off-the-shelf sequentialapplications to run on such a display wall efficiently without usingexpensive, high-performance interconnects. We study two execution modelsfor a scalable display wall system: master-slave and synchronizedexecution models. We have designed and implemented four software tools,two for each execution model, including VDD (Virtual Display Driver),GLP (GL-DLL Replacement), SSE (System-level Synchronized Execution), andASE (Application-level Synchronized Execution). In order to support thesynchronized execution model, we have also designed a broadcast,speculative file cache to provide scalable I/O performance. We reportour experimental results with several 3D applications on the displaywall to understand the performance implications and tradeoffs of thesemethods
机译:构造可伸缩显示墙系统的一种廉价方法是 使用带有商用图形加速器的PC集群来驱动 一系列的投影仪。一个挑战是要采用现成的顺序 应用程序可以有效地在这样的显示墙上运行,而无需使用 昂贵的高性能互连。我们研究两种执行模型 用于可扩展的显示墙系统:主从和同步 执行模型。我们设计并实现了四个软件工具, 每个执行模型都有两个,包括VDD(虚拟显示驱动器), GLP(GL-DLL替换),SSE(系统级同步执行)和 ASE(应用程序级同步执行)。为了支持 同步执行模型,我们还设计了广播 投机文件缓存,以提供可扩展的I / O性能。我们报告 我们的实验结果以及显示屏上的3D应用程序 了解这些性能影响和权衡的墙 方法

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