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A novel object-oriented video coder employing correlation maximizing extrapolation

机译:一种采用相关最大化外推的新型面向对象视频编码器

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In this paper, the performance of the extrapolation block transform (EBT) and the shape-adaptive DCT(SA-DCT) for arbitrarily shaped image segment coding is theoretically compared. The comparison indicates that the EBT approach yields better performance than the SA-DCT on the highly correlated image at low bit rates. Since the correlatin maximizing extrapolation (CME) algroithm proposed in maximizes the correlation of the extrapolated block, it is considered to be one of the EBT techniques that can achieve the performance expected by the theoretical performance. Thus, a novel object-oriented video coder employing the CME algorithm for the texture coding is proposed in this paper, and its performance is compared with that fo the MPEG-4 VM~2 through intensive computer simulations. In the proposed video coder, the contour coding technique employing the two-stage motion compensation~3 is adopted for the shape coding, and the rate-constrained hierarchical grid interpolation~4 is adopted for the object-based motion compensation. The simulation results show that the proposed coder outperforms the MPEG-4 VM by about 0.84 approx 1.29 dB depending on the test sequences at the same bit rate.
机译:从理论上比较了外推块变换(EBT)和形状自适应DCT(SA-DCT)在任意形状图像段编码中的性能。比较表明,在低比特率下,EBT方法在高度相关的图像上比SA-DCT产生更好的性能。由于在中提出的最大相关外推法(CME)算法使外推块的相关性最大化,因此被认为是可以实现理论性能所期望性能的EBT技术之一。因此,本文提出了一种采用CME算法进行纹理编码的新型面向对象视频编码器,并通过大量的计算机仿真将其性能与MPEG-4 VM〜2的性能进行了比较。在所提出的视频编码器中,形状编码采用采用两阶段运动补偿〜3的轮廓编码技术,而基于对象的运动补偿则采用速率受限的分层网格插值〜4。仿真结果表明,根据相同比特率下的测试序列,拟议的编码器性能优于MPEG-4 VM约0.84约1.29 dB。

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