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Acquisition of Human Feelings in Music Arrangement

机译:音乐编排中人类情感的获得

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We often make decisions based on our feelings, which are implicit and very difficult to express as knowledge. This paper details an attempt to acquire feelings automatically. We assume that some relations or cnstraints exist between impressions felt and situations, which consist of an object and its environmetn. For example, in music arrangmeent, the object is a music score and its environemtn contains listeners, etc. Our proejct vaidates this assumption through three levels of experiments. At the first level, a program simply mimics human arrangements in order to transfer their impressions to another arrangement. This implies that the program is capable of distinguishing patterns that result in some impressions. At the second level, in order to produce a music recognition model, the program locates relations and constraitns between a music score and its impressions, by which we show that machine learning technqiues may provide a pwoerfu ltool for composing music and analyzing human feelings. Finally, we examine the generality of the model by modifying some arrangements to provide the subjects with a specified impression.
机译:我们经常根据自己的感受做出决定,这些决定是隐性的,很难表达为知识。本文详细介绍了一种自动获取感觉的尝试。我们假设感觉印象和情况之间存在某种关系或约束,这些关系或约束由一个对象及其环境组成。例如,在音乐编曲中,对象是乐谱,其环境包含听众,等等。我们的程序通过三个层次的实验来验证这一假设。在第一级,一个程序只是模仿人类的安排,以便将他们的印象转移到另一种安排。这意味着该程序能够区分导致某些印象的模式。在第二级,为了生成音乐识别模型,该程序定位了乐谱与其印象之间的关系和约束,由此我们证明了机器学习技术可能为创作音乐和分析人的情感提供了动力。最后,我们通过修改一些安排为受试者提供指定的印象来检查模型的一般性。

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