首页> 外文会议>ASME international mechanical engineering congress and exposition >A GPU-BASED IMPLEMENTATION OF A CONE CONVEX COMPLEMENTARITY APPROACH FOR SIMULATING RIGID BODY DYNAMICS WITH FRICTIONAL CONTACT
【24h】

A GPU-BASED IMPLEMENTATION OF A CONE CONVEX COMPLEMENTARITY APPROACH FOR SIMULATING RIGID BODY DYNAMICS WITH FRICTIONAL CONTACT

机译:基于GPU的锥形凸起互补方法,用于模拟摩擦接触的刚体动态

获取原文

摘要

In the context of simulating the frictional contact dynamics of large systems of rigid bodies, this paper reviews a novel method for solving large cone complementarity problems by means of a fixed-point iteration algorithm. The method is an extension of the Gauss-Seidel and Gauss-Jacobi methods with over-relaxation for symmetric convex linear complementarity problems. Convergent under fairly standard assumptions, the method is implemented in a parallel framework by using a single instruction multiple data computation paradigm promoted by the Compute Unified Device Architecture library for graphical processing unit programming. The framework supports the analysis of problems with a large number of rigid bodies in contact. Simulation thus becomes a viable tool for investigating the dynamics of complex systems such as ground vehicles running on sand, powder composites, and granular material flow.
机译:在模拟刚体大型系统的摩擦接触动态的背景下,本文介绍了一种通过固定点迭代算法解决大锥形互补问题的新方法。该方法是高斯-Seidel和高斯-Jacobi方法的延伸,具有过度放松的对称凸线互补问题。在相当标准的假设下收敛,该方法通过使用由计算统一设备架构库的单个指令促进的图形处理单元编程来在并行框架中实现并行框架。该框架支持分析与接触的大量刚体的问题分析。因此,模拟成为研究复杂系统的动态的可行工具,例如在砂,粉末复合材料和颗粒材料流动上运行的地面车辆。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号