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Information architecture as a framework for reuse

机译:信息架构作为重用框架

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This paper relates two tenets of modern acquisiton, Information Architecture (IA) and reuse. An IA is the product of a modeling effort performed at the analysis level of system development that identifies essential information elements and describes the fundamental characteristics and behavior of the objective system. Principles and observations on reuse, in cluding definitions and criteria to be used in applying reuse in the system engineering and software development process, are presented. The two tenets are related to show how IA supports reuse as an element of an overall system engineering and software development approach, particularly when that approach is intentionally defined to emphasize reuse. The paper draws from recent efforts in the Ballistic Missile Defense (BMD) Program to implement modern acquisition practices, emphasize reuse and develop IAs for the National Missile Defense (NMD) Battle Management, Command, Control and Communications (BMC3) system. The intention of this paper is to offer observations and examples that would help system developers achieve successful reusability in their products. Such products would include the IA itself as well as system engineering and software development products generated with an IA-based approach to system development.
机译:本文涉及现代获取的两个原则,即信息体系结构(IA)和重用。 IA是在系统开发的分析级别执行的建模工作的产物,可以识别必要的信息元素并描述目标系统的基本特征和行为。本文介绍了有关重用的原理和观察,包括在系统工程和软件开发过程中应用重用的定义和标准。这两个原则相关,以表明IA如何支持重用作为整个系统工程和软件开发方法的一个要素,尤其是在故意定义该方法以强调重用的情况下。本文借鉴了弹道导弹防御(BMD)计划的最新成果,以实施现代化的获取实践,强调重用并为国家导弹防御(NMD)战斗管理,指挥,控制和通信(BMC3)系统开发IA。本文的目的是提供观察和示例,以帮助系统开发人员在其产品中实现成功的可重用性。此类产品将包括IA本身以及使用基于IA的方法进行系统开发的系统工程和软件开发产品。

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