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Design decisions for a volume renderer user interface: some whys and hows

机译:体积渲染器用户界面的设计决策:一些原因和方法

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Abstract: In designing a graphical user interface (G.U.I.) for our curvilinear volume renderer qp (quick projection), we made design decisions based upon experience in implementing several other visualization programs. As we gradually refined our vision of an appropriate interface, our programs have become more modular as well as easier to use, and often parts of the interface can be directly ported for use with other software. We present an overview of the interface with an explanation of design decisions. While we don't claim this is any sense the 'ultimate user interface', we hope this may help others avoid time- consuming experimentation in interface design. !5
机译:摘要:在为曲线体绘制器qp(快速投影)设计图形用户界面(G.U.I.)时,我们根据实现其他几种可视化程序的经验来做出设计决策。随着我们逐渐完善对适当接口的看法,我们的程序变得更加模块化,更易于使用,并且经常可以将接口的某些部分直接移植以与其他软件一起使用。我们对界面进行了概述,并解释了设计决策。尽管我们不认为这是“最终用户界面”的任何意义,但我们希望这可以帮助其他人避免界面设计中耗时的实验。 !5

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