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RESound

机译:回响

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摘要

We present an interactive algorithm and system (RESound) for sound propagation and rendering in virtual environments and media applications. RESound uses geometric propagation techniques for fast computation of propagation paths from a source to a listener and takes into account specular reflections, diffuse reflections, and edge diffraction. In order to perform fast path computation, we use a unified ray-based representation to efficiently trace discrete rays as well as volumetric ray-frusta. RESound further improves sound quality by using statistical reverberation estimation techniques. We also present an interactive audio rendering algorithm to generate spatialized audio signals. The overall approach can render sound in dynamic scenes allowing source, listener, and obstacle motion. Moreover, our algorithm is relatively easy to parallelize on multi-core systems. We demonstrate its performance on complex game-like and architectural environments.
机译:我们提出了一种用于在虚拟环境和媒体应用中的声音传播和渲染的交互式算法和系统(响应)。 Ansound使用几何传播技术来从源到侦听器的传播路径快速计算,并考虑镜面反射,漫反射和边缘衍射。为了执行快速路径计算,我们使用基于统一的基于射线的表示,以有效地跟踪离散光线以及体积射线 - 截头。通过使用统计混响估计技术,进一步提高了音质。我们还提出了一种交互式音频渲染算法来生成空间化音频信号。整体方法可以在允许源,侦听器和障碍物运动中呈现动态场景中的声音。此外,我们的算法在多核系统上相对容易地平行化。我们展示了在复杂的游戏和建筑环境中的性能。

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