首页> 外文会议>Human Factors and Ergonomics Society annual meeting >A TASK ANALYSIS OF U.S. ARMY WAR-GAMING: IMPLICATIONS FOR ASSESSING THE PERFORMANCE OF COMBINED ARMS TASK FORCE BATTLE STAFFS
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A TASK ANALYSIS OF U.S. ARMY WAR-GAMING: IMPLICATIONS FOR ASSESSING THE PERFORMANCE OF COMBINED ARMS TASK FORCE BATTLE STAFFS

机译:美国陆军战争游戏的任务分析:对评估联合武器工作队战斗人员绩效的影响

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To inform ongoing efforts to assess war-gaming performance, we sought to identify, develop, and validate techniques for assessing the war-gaming effectiveness of U.S. Army National Guard officers in training. Through extensive literature review, consultation with subject matter experts, and observation, we have achieved a more in-depth understanding of the war-gaming process than has previously been accomplished. We have identified what individual and team competencies should be targeted to assess student war-gaming and to diagnose performance deficits in a variety of instructional settings. We have developed assessments to capture a subset of these competencies and have administered these assessments to National Guard officers enrolled in the distance-learning version of the Armor Captains' Career Course, taught through the U.S. Army Armor School. Qualitative analysis of the data collected tentatively suggests that our assessments are valid and that the competencies we measured may be those used to make intuitive, expert judgments of student performance.
机译:为了告知正在进行的努力评估战争游戏绩效,我们寻求识别,制定和验证评估美国军队卫兵官员在培训方面的战争游戏效果的技术。通过广泛的文献综述,与主题专家的磋商和观察,我们对战争游戏过程的更深入了解,而不是先前已经完成。我们已经确定了个人和团队能力应旨在评估学生战争游戏,并在各种教学环境中诊断绩效赤字。我们已经制定了评估,以捕获这些能力的子集,并向通过美国军队装甲学校教授盔甲队长职业课程的远程学习版的国民卫队官员进行了这些评估。暂时收集数据的定性分析表明,我们的评估有效,我们测量的能力可能是那些用于对学生表现的直观的专家判断的能力。

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