首页> 外文会议>Human Factors and Ergonomics Society annual meeting >HUMAN PERFORMANCE IN VIRTUAL ENVIRONMENTS: EFFECTS OF PRESENCE, IMMERSIVE TENDENCY, AND SIMULATOR SICKNESS
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HUMAN PERFORMANCE IN VIRTUAL ENVIRONMENTS: EFFECTS OF PRESENCE, IMMERSIVE TENDENCY, AND SIMULATOR SICKNESS

机译:虚拟环境中的人性性能:存在,沉浸性倾向和模拟器疾病的影响

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To better understand how performance on virtual environment (VE) tasks can be affected, four virtual environment constructs were studied and a model was generated to explain the relationships among them. The overarching relationship of interest was between performance and presence. The results from structural equation modeling (SEM) suggest that a sense of presence in VEs has a direct causal relationship upon VE performance, and immersive tendency and simulator sickness have an indirect relationship with VE performance, both fully mediated through presence.
机译:为了更好地了解虚拟环境(VE)任务的表现如何受到影响,研究了四个虚拟环境构造,并生成了模型来解释它们之间的关系。 兴趣的总体关系是在绩效和存在之间。 结构方程建模(SEM)的结果表明,VES的存在感具有直接的因果关系,并且沉浸性趋势和模拟器疾病与VE性能间接关系,无论是完全介导的。

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