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Applications of random sampling in computational geometry, II

机译:随机抽样在计算几何中的应用,II

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摘要

Random sampling is used for several new geometric algorithms. The algorithms are "Las Vegas," and their expected bounds are with respect to the random behavior of the algorithms. One algorithm reports all the intersecting pairs of a set of line segments in the plane, and requires &Ogr;(A + n log n) expected time, where A is the size of the answer, the number of intersecting pairs reported. The algorithm requires &Ogr;(n) space in the worst case. Another algorithm computes the convex hull of a point set in E3 in &Ogr;(n log A) expected time, where n is the number of points and A is the number of points on the surface of the hull. A simple Las Vegas algorithm triangulates simple polygons in &Ogr;(n log log n)expected time. Algorithms for half-space range reporting are also given. In addition, this paper gives asymptotically tight bounds for a combinatorial quantity of interest in discrete and computational geometry, related to halfspace partitions of point sets.

机译:

随机采样用于几种新的几何算法。该算法是“拉斯维加斯”,其预期范围是关于算法的随机行为的。一种算法报告平面中一组线段的所有相交对,并且需要&Ogr; A + n log n )的预期时间,其中<​​ITALIC> A 是答案的大小,即报告的相交对的数量。在最坏的情况下,该算法需要&Ogr; n )空间。另一种算法计算 E 3 &Ogr; n log A )的预期时间,其中<​​ITALIC> n 是点数,而 A 是船体表面上的点数。一个简单的拉斯维加斯算法对&Ogr; n 日志log n )预期时间中的简单多边形进行了三角剖分。还给出了半空间范围报告的算法。此外,本文给出了离散和计算几何中与点集的半空间分区有关的组合兴趣量的渐近紧边界。

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