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The Future of Volume Graphics in Medical Virtual Reality

机译:医学虚拟现实中体积图形的未来

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摘要

A recent trend in medical virtual reality is to include information from multiple sources, especially about physiology, into one model and one single visualization. Computer graphics must therefore deal with a huge amount of information in real time. The latest developments in computer graphics hardware allow not only implementing direct volume rendering on the graphics processing unit (GPU). The emerging compute languages enable us to address volume rendering problems of arbitrary complexity without being limited to formulating visualization techniques in an awkward fashion to match the GPU execution model. Utilizing the arising new possibilities we meet next generation's demands in medical visualization.
机译:医学虚拟现实的最新趋势是将来自多个来源的信息(尤其是有关生理的信息)整合到一个模型和单个可视化中。因此,计算机图形学必须实时处理大量信息。计算机图形硬件的最新发展不仅允许在图形处理单元(GPU)上实现直接体积渲染。新兴的计算语言使我们能够解决任意复杂的体绘制问题,而不仅限于以笨拙的方式制定可视化技术以匹配GPU执行模型。利用新出现的可能性,我们可以满足下一代在医学可视化方面的需求。

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