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Millennial Consumer Behavior with Mobile Technology

机译:千禧年消费者行为与移动技术

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This study analyzes how mobile technology and interaction with packaging potentially influence Millennial and Generation Z consumers' drive to purchase goods. The study was conducted in Germany, Czech Republic, Austria, and France in spring of 2018, and in the US during the fall of 2018 at Cal Poly State University in San Luis Obispo, California. Four Hypotheses (H) were explored: 1. H1 - Millennials/Generation Z's in the US and Europe prefer interactive packaging vs packaging with no interactivity (i.e. merely printed packaging) a. Conclusion: In Europe, these consumers did prefer interactive packaging over mere printed packaging, but in the US they did not. 2. H2 - Millennials/Generation Z's in the US and Europe prefer Augmented Reality over Quick Response codes a. Conclusion: In Europe, these consumers did prefer Augmented Reality over Quick Response codes, but in the US they did not. 3. H3 - Millennials/Generation Z's in the US and Europe prefer Near Field Communication over Augmented Reality a. Conclusion: In Europe, these consumers did not prefer Near Field Communication over Augmented reality, but in the US, they did. 4. H4 - Millennials/Generation Z's in the US and Europe will purchase packaged products based on their experience of interactivity a. Conclusion: the data does not support a positive outcome for either geographic region. These consumers do not think these technologies are sufficient to drive to a purchase, though in Europe, there was higher likelihood of using the technologies in store over the US. The results of this study will have bearing on Consumer Goods Companies' focus on interactive packaging and the relevancy to drive consumers, specifically Millennials and Generation Z, to a purchase, or experience with the brand. Disclaimer: This study aimed to answer some specific questions regarding Millennial and Generation Z consumer behavior for a specific product, but the results do not imply that these technologies (QR, NFC, and AR) are not an important part of consumer packaging and consumer engagement. There are many examples of how these technologies can be used to enhance the consumer experience with product instructions, food recipes, product payment, etc.
机译:本研究分析了移动技术如何以及与包装的互动潜在地影响千禧一代和发电Z消费者的推动购买商品。该研究在2018年春天的德国,捷克共和国,奥地利和法国进行,并在2018年秋季在加利福尼亚州圣路易斯奥比波的Cal Poly州立大学秋季。探索了四个假设(H):1。H1 - 千禧一代/发电Z在美国和欧洲更倾向于互动包装与包装没有交互性(即仅印刷包装)a。结论:在欧洲,这些消费者更喜欢互动包装超过Mere印刷包装,但在美国,他们没有。 2. H2 - 美国和欧洲的千禧一代/发电Z在快速响应代码a上偏好增强现实。结论:在欧洲,这些消费者宁愿通过快速响应代码增强现实,但在美国没有。 3. H3 - 美国和欧洲的千禧一代/代Z在增强现实A上方近距离现场沟通。结论:在欧洲,这些消费者不喜欢在增强现实上靠近现场沟通,但在美国,他们做到了。 4. H4 - 美国和欧洲的千禧一代/代Z在美国和欧洲将根据他们的交互式A的经验购买包装的产品。结论:数据不支持地理区域的正结果。这些消费者认为这些技术足以开车到购买,虽然在欧洲,在美国储存中使用技术的可能性更高。本研究的结果将对消费品公司专注于互动包装和驾驶消费者,特别是千禧一代和Z的相关性,以便购买或与品牌的经验。免责声明:本研究旨在回答有关特定产品的千禧年和发电消费者行为的一些具体问题,但结果并不意味着这些技术(QR,NFC和AR)不是消费者包装和消费者参与的重要组成部分。有许多例子是如何用于增强产品指示,食品食谱,产品支付等消费者体验的例子。

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