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MP-VR: An MPTCP-Based Adaptive Streaming Framework for 360-degree Virtual Reality Videos

机译:MP-VR:360度虚拟现实视频的基于MPTCP的自适应流框架

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360-degree virtual reality videos greatly improve the video experience by providing users with a more immersive and interactive environment than standard streaming video. However, 360-degree videos suffer from bandwidth limits. Existing bandwidth-efficient solutions mainly focus on spatially cutting 360-degree video into tiles, and only provide video content in the Field-of-View (FoV) of users with high quality to reduce bandwidth consumption. Although existing tile-based schemes can reduce the bandwidth consumption, the bandwidth and transmission delay provided by a single-path TCP may still not meet the high requirements of 360-degree videos. Multipath TCP (MPTCP) allows a TCP connection to operate across multiple paths simultaneously and becomes highly attractive to support the mobile devices with various radio interfaces to aggregate multipath bandwidth and improve the throughput. In this paper, by taking the advantage of MPTCP, we propose an MPTCP-based adaptive streaming framework for 360-degree Virtual Reality videos, named MP-VR. MP-VR dynamically selects the appropriate tile bitrate according to the bandwidth and transmission delay of different subflows. Then it schedules the video segments to subflows to improve QoE of users. We conduct experiments on a testbed in our lab and simulations on NS-3. Evaluation results show that MP-VR outperforms existing tile-based strategies when network fluctuations or errors in FoV predictions occur.
机译:360度虚拟现实视频通过提供比标准流视频更沉重和交互式的环境来大大提高视频体验。但是,360度视频遭受带宽限制。现有的带宽有效的解决方案主要集中在空间上将360度视频分为瓷砖,并且仅在具有高质量的用户视野(FOV)中提供视频内容,以降低带宽消耗。尽管现有的基于平铺的方案可以降低带宽消耗,但是单路径TCP提供的带宽和传输延迟仍可能不符合360度视频的高要求。 MultiPath TCP(MPTCP)允许TCP连接同时在多条路径上运行,并且变得高度吸引力,以支持具有各种无线电接口的移动设备,以聚合多路径带宽并提高吞吐量。在本文中,通过采取MPTCP的优势,我们提出了一个名为MP-VR的360度虚拟现实视频的基于MPTCP的自适应流框架。 MP-VR根据不同子流的带宽和传输延迟动态地选择相应的Tile比特率。然后它将视频片段调度到子流以改善用户的QoE。我们在我们的实验室和NS-3模拟中进行实验。评估结果表明,当FOV预测中的网络波动或错误发生时,MP-VR优于现有的基于瓷砖的策略。

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