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Operational constraints on the utility of virtual audio cueing

机译:虚拟音频提示实用程序的操作限制

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摘要

The potential of virtual audio display technology to provide operators with veridical spatial cues may be substantially constrained by factors that are common in many operational settings - i.e., high noise level, limitations in the bandwidth of the audio source and/or display. The purpose of this study was to examine the effects of varying the bandwidth of a virtual sound source in the presence of broadband noise in a reverberant environment. Specifically, the signal-to-noise ratio (SNR) was varied from +50 dB to -10 dB, and the signal was low pass filtered at 1.6 kHz, 4 kHz, 8 kHz, and 15 kHz. Correlational analyses comparing actual and perceived sound source location revealed that both signal bandwidth and signal-to-noise ratio influenced auditory localization acuity. and that even under optimal bandwidth and noise conditions (15 kHz and +50 dB) localization in elevation was extremely poor. These findings have numerous implications for the design of spatial audio displays, especially those meant to be used in noisy environments.
机译:虚拟音频显示技术为操作员提供垂直空间提示的潜力可能会受到许多操作设置中常见因素的限制,即高噪声水平,音频源和/或显示器的带宽限制。这项研究的目的是研究在混响环境中存在宽带噪声时改变虚拟声源带宽的影响。具体而言,信噪比(SNR)从+50 dB更改为-10 dB,并对信号进行了1.6 kHz,4 kHz,8 kHz和15 kHz的低通滤波。相关分析比较了实际声源位置和感知声源位置,发现信号带宽和信噪比都会影响听觉定位的敏锐度。即使在最佳带宽和噪声条件下(15 kHz和+50 dB),仰角的定位也非常差。这些发现对空间音频显示器的设计具有许多意义,尤其是那些打算在嘈杂的环境中使用的显示器。

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