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Graph-Based Inpainting of Disocclusion Holes for Zooming in 3D Scenes

机译:基于图形的缩放缩放的缩放孔的侵略性

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Color plus depth format allows building 3D representations of scenes within which the users can freely navigate by changing their viewpoints. In this paper we present a framework for view synthesis when the user requests an arbitrary viewpoint that is closer to the 3D scene than the reference image. The requested view constructed via depth-image-based-rendering (DIBR) on the target image plane has missing information due to the expansion of objects and disoccluded areas. Building on our previous work on expansion hole filling, we propose a novel method that adopts a graph-based representation of the target view in order to inpaint the disocclusion holes under sparsity priors. Experimental results indicate that the reconstructed views have PSNR and SSIM quality values that are comparable to those of the state of the art inpainting methods. Visual results show that we are able to preserve details better without introducing blur and reduce artifacts on boundaries between objects on different layers.
机译:Color Plus深度格式允许通过更改其视点来构建用户可以自由导航的场景。在本文中,当用户请求比参考图像更靠近3D场景的任意观点时,我们介绍了一种用于观看综合的框架。通过目标图像平面上基于深度图像的渲染(DIBR)构造的所请求的视图由于对象和脱锁区域的扩展而导致的信息缺失。在我们以前的膨胀孔填充工作中建立一种新的方法,该方法采用基于图的目标视图的表示,以便在稀疏性前导者下侵入脱离孔。实验结果表明,重建的视图具有与现有技术的状态的PSNR和SSIM质量值相当。视觉结果表明,我们能够更好地保护细节而不会引入模糊并减少不同层对象之间的边界的伪影。

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