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On determining the genus of a graph in O(v O(g)) steps(Preliminary Report)

机译:关于以O(v O(g))步确定图的种类(初步报告)

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摘要

In this paper we present an algorithm which on input a graph G and a positive integer g finds an embedding of G on a surface on genius g, if such an embedding exists. This algorithm runs in (v) O(g) steps where v is the number of vertices of G.

We believe that removing the nondiscrete topological definitions (i.e., the notation or differentiability, 2-dimensional surface, etc.) from our formal definitions has a multitude of advantages. First our goal is to produce an algorithm which operates on discrete machines and thus at some point we must remove these notions anyway. Secondly, demonstrations on proofs in the amalgam of graph theory and topology have been riddled with flaws (e.g., 4-color theorem, planarity algorithms, Jordan curve theorem), and which, no doubt, this paper also suffers. The hope is that a combinatorial proof may transcend these problems. Third, our main goal is not just to draw graphs on "inner tubes" but to understand how graph theory, topology and computational complexity interact. We have kept no definitions sacred and we have redefined the notion of a graph. We have even rewritten Euler's formula.

机译:

在本文中,我们提出了一种算法,该算法在输入图G和正整数g的情况下,将G嵌入天才g的曲面上(如果存在这样的嵌入)。该算法以(v) O(g)步骤运行,其中v是G的顶点数。

我们认为,从我们的正式定义中删除非离散的拓扑定义(即符号或可微性,二维表面等)具有许多优点。首先,我们的目标是产生一种在离散机器上运行的算法,因此无论如何我们都必须删除这些概念。其次,关于图论和拓扑学的证明论证充满了缺陷(例如4色定理,平面性算法,约旦曲线定理),毫无疑问,本文也受到了影响。希望组合证明可以超越这些问题。第三,我们的主要目标不仅是在“内管”上绘制图形,而且还要了解图形理论,拓扑和计算复杂性如何相互作用。我们没有保留任何神圣的定义,而是重新定义了图形的概念。我们甚至重写了欧拉公式。

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