This paper introduces a candidate model for development of wargame-based training systems and describes the application of that concept during development of the Naval Tactical Game (NAVTAG) Training System. A wargame-based training system combines the inherent educational advantages of simulation and gaming with the best features of more formal or conventional methods of instruction. Research indicates that gaming simulation has the potential to afford significant advantages over conventional classroom methods of training. This appears to be particularly true for complex skills such as goal-oriented decision-making. Wargames can be made more effective by using an integrated development approach based upon the systems approach to instructional development, and the addition of a complete set of courseware.
本文介绍了一种用于开发基于战争游戏的训练系统的候选模型,并描述了该概念在海军战术游戏(NAVTAG)训练系统的开发中的应用。基于战争游戏的训练系统将模拟和游戏的固有教育优势与更正式或常规的教学方法的最佳功能结合在一起。研究表明,与传统的课堂培训方法相比,游戏模拟有潜力提供显着的优势。对于复杂的技能(例如面向目标的决策),这尤其如此。通过使用基于系统的教学开发方法的集成开发方法,并添加一套完整的课件,可以使Wargames更有效。 P>
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