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Equilibrium existence results for simple economies and dynamic games

机译:简单经济和动态博弈的均衡存在结果

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The purpose of this paper is to bring some simplicity and generality to the investigation of equilibrium existence in certain "simple" dynamic games. The way we deal with these objects is, essentially, by reducing them to what we term "simple economies", these latter being, from the viewpoint of equilibrium existence results, at once more general and less cumbersome. In §1, we exhibit some topological facts about a certain rather general class of simple economies, including the fact (1.7, Main Theorem) that they each possess a non-empty and compact set of equilibria. Then, in §2, we define the simple dynamic games of interest, immediately reducing them (2.5, Reduction Lemma) to the simple economies studied. In §3, we show (3.0) that the simple dynamic games in question have non-empty and compact sets of equilibria, using the fact (1.7) that the simple economies to which they reduce have such sets of equilibria. We then illustrate by example (3.3) that a general class of discrete-time, deterministic games with convex performance criteria is covered by the equilibrium existence results just described. This class includes dynamic games for which certain non-linearities in the next-State map are allowed, and for which controls are restricted to compact regions, these regions themselves varying as a function of state. Of course, we do not intend that results particularized to this quite special example be understood as the main thrust of the paper.
机译:本文的目的是为某些“简单”动态博弈中均衡存在的研究带来一些简单性和一般性。从本质上讲,我们处理这些目标的方式是将它们简化为我们所谓的“简单经济”,从均衡存在结果的角度来看,后者更加普遍且不那么繁琐。在ƒƒ§§1中,我们展示了一些与某些较一般的简单经济体有关的拓扑事实,包括它们各自具有一个非空且紧凑的均衡集的事实(主定理1.7)。然后,在ƒƒÂ§§2中,我们定义了感兴趣的简单动态博弈,立即将它们减少(2.5,减少引理)到所研究的简单经济中。在ƒ§3中,我们证明(3.0)所讨论的简单动态博弈具有非空和紧凑的均衡集,并利用事实(1.7)将它们降低到的简单经济体具有这样的集平衡。然后,我们通过示例(3.3)来说明,刚才描述的均衡存在结果涵盖了具有凸性能标准的一类离散时间确定性博弈。此类包括动态游戏,对于这些游戏,允许在下一状态映射中允许某些非线性,并且将控件限制在紧凑区域中,这些区域本身根据状态而变化。当然,我们不希望将特定于该非常特殊示例的结果理解为本文的主旨。

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