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Object oriented system architecture and strategies fro the exchange of structured multimedia data with mobile hosts

机译:面向对象的系统架构和与移动主机交换结构化多媒体数据的策略

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In this paper an archtiecture is presented which enables applications on mobile computers to transparently exchange multimedia objects with applications on stationary servers via the Object Bus. The components of our architecture face the common problems of mobile computing like limited bandwidth, end systems with limited resources and frequent disconnections. Therefore they are designed to efficiently use the available resources and to minimize these problems. This is done, e.g. by using object specific methods of data reduction and level-of-detail, by adaptation of transfer to given Quality-of-Service parameters, and by data compression. All these methods are influenced by contexts like local resources, available communicaiton channels, and user preferences. Finally the abstract architecture is mapped to OMG CORBA. The architecture and a selection of the exchange strategies are used to build a prototype of a mobile information system.
机译:本文提出了一种体系结构,该体系结构使移动计算机上的应用程序能够通过对象总线与固定服务器上的应用程序透明地交换多媒体对象。我们架构的组件面临着移动计算的常见问题,例如带宽有限,资源有限的终端系统以及频繁断开连接。因此,它们旨在有效地利用可用资源并使这些问题最小化。这是完成的,例如通过使用特定于对象的数据缩减和详细程度方法,通过将传输适应给定的服务质量参数以及通过数据压缩来实现。所有这些方法都受到诸如本地资源,可用的通信渠道和用户首选项等上下文的影响。最后,抽象体系结构被映射到OMG CORBA。该体系结构和交换策略的选择用于构建移动信息系统的原型。

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