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Computer Tournaments in N-person Stochastic Iterated Prisoner's Dilemma

机译:N人随机迭代囚徒困境中的计算机锦标赛

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This paper generalized the strategy selection problem in 2-person iterated prisoner's dilemma to n-person stochastic cases. The concept of n-person stochastic iterated prisoner's dilemma was proposed to accommodate to new game problem caused by technology advancement. Every player's history information of choice could be seen by all other players. At each round, two players were selected randomly to play the prisoner's dilemma game. This paper designed a-computer tournament to investigate which is the best strategy and described in detail the design and experiments of the tournament. The experimental results showed that TIT-FOR- TAT is not always the best strategy, and the best strategy is closely correlated with the repeated game round and the strategy distribution.
机译:本文将2人迭代囚徒困境中的策略选择问题推广到n人随机案例中。提出了n人随机迭代囚徒困境的概念,以适应技术进步引起的新游戏问题。所有其他玩家都可以看到每个玩家选择的历史信息。在每个回合中,随机选择两名玩家进行囚徒困境游戏。本文设计了一个计算机竞赛来研究哪种策略是最好的,并详细介绍了该竞赛的设计和实验。实验结果表明,TIT-FOR-TAT并不总是最佳策略,最佳策略与重复的游戏回合和策略分布密切相关。

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