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Arbitrarily scalable edge-preserving interpolation for 3-D graphics and video resizing

机译:任意可伸缩的边缘保留插值,用于3-D图形和视频大小调整

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Arbitrary scaling is an essential operation in texture filtering of real-time 3-D graphics and video resizing. Conventional schemes do not consider the characteristics of the source contents, so that the sharpness of edges cannot be retained. In this paper, we propose an edge-preserving interpolation algorithm that can perform arbitrary scaling. The algorithm utilizes a band-split approach with weighted selection direction interpolation. With this algorithm, the edges and details are much sharper and more proper for human perception. The required memory bandwidth (the bottleneck of current high-performance 3-D graphics) for texture access is still similar to the conventional schemes.
机译:任意缩放是实时3-D图形和视频调整大小的纹理过滤的重要操作。传统方案不考虑源内容物的特征,从而无法保留边缘的清晰度。在本文中,我们提出了一种可以执行任意缩放的边缘保留的插值算法。该算法利用具有加权选择方向插值的带分割方法。利用这种算法,边缘和细节更清晰,更适合人类感知。用于纹理访问的所需内存带宽(当前高性能3-D图形的瓶颈)仍然与传统方案类似。

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